Posted July 26, 2025 by Fresh Start Studios
Hey Sweepy Heads!
With the launch of our demo and our first big update, we’ve decided to start a Dev Log! If this is your first time here and you don't know what Clean Sweep is, let me tell you!
Clean Sweep is a comedic 3D character action RPG where everyone in Cleanland is a personification of a real world cleaning product! As the Town Janitor you'll befriend the residents of Cleanland and team up with them to fight germs!
We’ve been working hard to develop new content for Clean Sweep behind the scenes but we wanted to open up a bit more and share what is actually getting done. But first, you may be wondering, who is even making Clean Sweep? Well, let's introduce them!
Producer, Programming Lead, Implementation Lead, Design Lead, QA Lead, Writer, Voice Actor, and more! (I'm writing this dev log!)
Hello! My name is Nelson Pires Jr., a programmer based in Boston, Massachusetts.
Definitely a toilet brush.
If I had to pick a drink, GEEEEEERRRRRRRRMMMMMMMM! I need the energy to program the game…
If I had to pick a food, the Chocolint Volcano Sudcake is definitely the most scrumptious looking.
I would be an Apple. Mainly because I love apples. (I used to have an apple dealer in college)
Creative Director, Design Lead, 3D Character Art Lead, 2D/UI Art Lead, Audio Lead, Concept Art Lead, 3D Environmental Art Lead, Writer, Voice Actor, and more!
Hey there! I'm Jess Liano, a 3D/2D artist from the wild and uncharted suburbs of Connecticut.
A GIANT ball and chain flail… except the ball portion is a giant weaponized soapy sponge. Just so I can feel strong, pick up something heavy, and spin around in circles. And when it hits germs? Massive splash action.
If I wasn't allergic to cranberry, I'd go for the beloved Podka Cleanberry… but I GOTTA go with the Soake Bowl, gluten free of course. #CeliacDiseaseRepresentationInMedia
I'd definitely be an orange. I'm pretty zany and outgoing, and to me, oranges have that type of kooky extrovert vibe. I feel like oranges have a type of quirked up ZING that I bring to the function.
Producer, Narrative Design Lead, and more!
Hi, I'm Renee. I produce and I'm a writer who isn't very good at spelling.
A wet floor sign. It's not really a cleaning tool, but you could use it like a shield and I think it would be fun to wack germs with.
The chicklint tendies. They look so good.
A plum.
Technical Art Lead, Animation Lead
Hi there! My name’s Patrick Luck. I’m a graduate student at WPI in Worcester.
A pressure washer. Ideally with a comically sized water tank backpack and some big nerdy goggles to go with it. Long range and very satisfying to use.
I feel obliged to choose the Clora Cola due to my infamous soda addiction. Also, I like that it’s blue, so that’s an added plus!
I looked it up. Technically, peppers count as fruits. So I’d be a colorful pepper of some kind, like a jalapeno! Perhaps it’d be a bit overpowered, but I’d like to be a ghost pepper if possible though. I like-a-the spice!
Aside from our current lead devs, we’ve also had a VERY LARGE number of Assoapciates throughout the years who’ve helped us along the way as well as countless voice actors. Definitely check out the credits on the main menu screen in game to see everyone who's worked on the game so far! There’s a lot of work that’s already been put into the game and we have way more that’s planned. Speaking of plans, let’s talk about them!
We’ve got a general roadmap for our next couple of updates with work being done in the background to ensure we can keep delivering new and fresh content.
Our first big update is the combat update! The combat update involves, well, combat. We're planning a lot for this update including:
And if you're extra good, maaaaybe we will add another character??!! We shall see. We'll be sharing more information and new changes as they come in.
Ah, yes. The NPC update. This and below are gonna be a bit vague as we are still planning out the details, but the NPC update will be mainly focused on spicing up our world! We plan on doing a lot including:
Unfortunately, no new characters. We will continue to gatekeep the rest of them >:) Buuuut we may share some of the new NPCs that will be coming to Cleanland so stay tuned!
We're gonna be slapping a fresh new coat of paint on all of our existing UI. It's also always been our goal to make our game completely controller navigable! We're gonna be cleaning up a lot of the UI screens to hopefully make that a reality. Currently the game mostly works with controller. Definitely give it a try (it's the ideal way to play btw)!
We're going to be redoing a lot of UI flow, adding new sprites, and making our game look so so polished. If you have any feedback about our current UI, especially on hard to read screens, please let us know on our Discord's Feedback channel! And don't worry, the Janitor Job selection screen will be getting changed in the combat update. Even we have a hard time going through it lol.
Did you know that audio is ⅓ of the player experience? We do! We've already gotten some amazing work done by members of the audio team, including balanced voice acting, sfx, and music. We hope to continue creating new sounds and try to enhance our world even more! We'll be aiming to add new tracks, ambient sounds, and sfx to everything from combat to UI. Keep your ears sharp for this update!
Aaand that just about wraps it up for our major goals. We've decided going forward to make more focused updates so that we aren't spread thin on every aspect of the project all at once. This should hopefully help us get more content out to you!
And since I'm the programmer, this roadmap is basically what I'm gonna be doing for the next while, alongside some framework updates and fixing bugs. I'm gonna let the rest of the devs take you through their individual plans for the coming months.
Thank you for reading our zeroth dev log! Our first devlog will be posted at the beginning of August. You can find our dev log updates on our steam page or on itch! If you want to follow along with our game, check us out on our socials below!