Posted July 25, 2025 by BareByte
This week, I built the jump transition from idle.
Just like the idle loop, this one includes:
8 directions
24 frames per direction
Game-ready for top-down 8-way movement
That’s another 192 handcrafted frames, built for real-time survival animation, not placeholder loops.
In most survival games, characters float, snap, or slide when jumping. I want mine to react like real humans — not ragdolls. The result? Jumps feel like physical commitments.
The BareByte asset pack is slowly becoming a complete survival animation kit — but it’s built as I go.