Devlogs
Devlog #6 - Traps & Mechanisms Update Pt.1 ⚙️
Posted July 25, 2025 by S.Salmon
#Update
Hey everyone, I'm back with another big update focusing on assets related to gameplay mechanics that you can implement with my latest additions to the asset pack!
This update includes:
- Waterfall Rework
- Stone Double Sliding Doors (w/ open & close animation)
- Locked Stone Double Sliding Doors (w/ unlock animation)
- Key
- Mural Stone Doors (w/ open & close animation + 8 variants for the mural doors)
- Stelle
- Stone Brazier (Bowl + Firewood + Regular Fire; animated)
- Stone Brazier (Regular Fire; animated)
- Stone Brazier (Spiritfire; animated)
- Stone Brazier (Bowl + Spiritfire; animated)
- Ruins Wall Section
- Pot
- Pot Hit Animation (4 styles)
- Pot Break Animation (2 styles)
- Floor Levers (4 variants w/ animations for shift left/right + Reset for each shift state)
- Rolling Log Trap (Animated; divided to top, middle, bottom section; 2 varying speed for middle section animation)
- 4 Variants of Activated/Deactivated Walls (3 of the variants have 1 alternative animations)
- Trap Statue: Arrow Projectile
- Trap Statue: Fireball Projectile
- Trap Statue (3 Anims: Shoot, Spew, Reset)
- Trap Statue: Flamethrower Stream (w/ 2 Parts w/ 1 variant each that can be connected indefinitely. Also has a 'tail' part)
Yup, I've got a part 2 that I wasn't able to finish prior to writing this devlog, so that will come next and I hope you look forward to it!