Devlogs
Patch Notes: DARE 0.2.2
FIXED/UPDATED
Turrets
- Visual updated
- Audio added
- Minor behaviour tweak
Chase Laser
- Speed variables adjusted across level 1 and 2
- Audio added
- Now respawns correctly on player death
- Start and finish locations adjusted
Tutorial
- Adjusted level geometry, and modified instructions/demonstrations
- Minor art additions for interest (not final)
Misc
- Minor camera tweaks throughout levels
- Level 2 now ends and takes you to the main menu upon completion
- Stealth puzzles have been adjust
- Reworked tutorial to be more informative
- Animations fixed for Dash and Crouch
- Guard Pods
- Now spawn guards in front of them instead of behind
- Added to final puzzle
- Various adjustments to movement acceleration, deceleration and more.
- Timer and Scoring systems should now appear at the correct sections
- Completing level 2 now takes you to the main menu
Known Issues
- Art assets removed, greybox experience.
- Turrets and guard pods currently not tutorialised
- Stealth section cameras need significant adjustments
- Various art assets have been temporarily added to levels. these are not final locations and may appear odd.
- Upon death, timer resets to 0 and doesn’t restart (you also get a brilliant score at the end of the level)
- Impossible to lose stealth score
- Death animation no longer accurately represents how Emira died
- Key bind menu is non-functional (Temporarily disabled due to bug)