Posted July 25, 2025 by Doogan Inc Studios
#Unreleased #General Update
Things got a bit more complex than expected, but the framework is finally taking shape
[TL:DR bottom of page]
The ship and station interiors got a structural upgrade
One new procedural creature has entered the pool
No official name yet, but it’s unsettling and shows up when you least want it to.
The system reads directly from a custom version.txt
file, which is auto-updated through dev tools
This is mainly for me right now, but it keeps everything clean as the build grows.
Settings Cleanup
Improved behavior for toggling options like:
FPS limiter
Custom cursor
Title labels and window info
Main Menu Spawn Glitch
Fixed a rare but weird bug where the player would load into the main menu scene instead of returning to it cleanly
Caused double loading and camera issues.. now resolved!
Sound Bug During Menu Transitions
Audio logic now properly fades and switches between UI scenes.
No more stuttering sound effects or delayed playback when menus change.
Added:
Manual ship flight + controls (NMS-style)
Auto-pilot system for interstellar travel
Procedural star systems for exploration
Mystery alien encounter
Custom cursor (with toggle)
New maze/dungeon hallways
In-engine version control system with custom version.txt
Fixed:
Settings now save properly (FPS, cursor, titles)
Player no longer spawns in main menu after returning from gameplay
Menu sound glitch resolved when changing screens
Flight and travel are now functional!
Next steps will focus on integrating encounters during travel, ship-based interactions mid-flight, and some of the base-level UI polish
Procedural content is growing fast, but not finished.
Discord [COMING SOON]
Thanks for following along
More soon
-Doogan
Project- H.O.R.D.E.R.S™