Posted July 24, 2025 by stoicalsilence
Patch Notes for Version 1.1:
The first content update for Cursed Home: Paranormal Home Invasion! This brings a few new features, bug fixes as well as a few hidden things, that I wouldn't spoil the fun of.
The new calm mode should alleviate some issues with players being overwhelmed by the amount of systems thrown at them on their first few runs. Here they can learn the layout of the home, the locations of items and the behaviour of events in a less punishing way.
Standard mode uses mostly the same balancing as the default night in Cursed Home 1.0 had. It remains the way the game was intended to be played and where the player can unlock after-game content.
The rolling pin that could be found in the kitchen looked like it could be a weapon, but wasn't a weapon. Now it is! It can be acquired right from the start. It has similar stats and wind up to the Hammer weapon, but rolls with better range for less damage than it's counterpart.
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The main goal of the update is to help ease new players into the game better with a few changes to balance and the implementation of the alternate calm game mode. The base game can get very challenging if you don't know the ins and outs. I hope more people can have fun with this game and I would be thankful for any and all feedback!!
stoical silence