Posted July 24, 2025 by Lategamer
Players:
Colony Stats:
Turn 1: Starting at the Grove
The seedlings emerge beneath the boughs of the Rootsong Grove. Moist light drips through the canopy. Ori stretches upward. Karr spreads a wide rootplate to defend the emerging ground. Ixa quivers, already dreaming of far-off growth.
They choose to move northeast, into the unknown.
Terrain Roll: d8 = 3 → Glassbark Grove
The trees here are tall and hollow, their trunks filled with refracted light and a hum like memory.
Encounter Roll: d8 = 6 → The Luminous Root
From beneath a broken log, a glowing tendril pulses. Ori touches it. The GM reveals: There is danger to the northwest — the scent of rot is thick.
GM awards Ori +1 Sprout for communing.
Turn 2: North to Bloomspire Rise
Ixa leaps forward, reaching a high hill where ancient flowers bloom in sequence. Karr lumbers after. Ori, slow but certain, follows.
Terrain: d8 = 7 → Bloomspire Rise
The wind here carries seeds far and wide.
Encounter: d8 = 1 → Nothing Stirs
A rare moment of peace. The seedlings take root here.
Dewroot is spawned using 1 Sprout. It anchors the Bloomspire.
→ Bloom increases to 1.
Turn 3: West into the Blightfields
Despite Ori’s warning, the colony pushes west. They must learn the boundaries of their land.
Terrain: d8 = 6 → The Blightfields
Everything is sick. Trees slouch like broken arms. Vines hang limp and oozing.
Encounter: d8 = 8 → Blight Attack!
From the poisoned soil erupt three Blight Seedlings — with twitching roots and bark-black thorns. They lurch toward Ori and Ixa, ignoring Karr’s warning growl.
Battle Begins:
Round 1:
Round 2:
Aftermath:
The Blight is destroyed. The colony survives. Ori feeds on the broken soil to restore her light. Karr defends the edge. Ixa limps back to the Grove.
Bloom: 1
Root: 3
Sprout: 1