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Devlogs

AI Behavior (and Unit Optimizations)

Of Crowns & Chains
A downloadable game for Windows, macOS, and Linux

1. All nations (excluding the player nation) now have basic AI behavior (spawning units, moving them around, attacking, etc.).,

2. Increased per Unit soldiers to 3,000 (performance reasons, I can easily increase or decrease this; it's just a variable),

3. Unit rendering is still not optimized.,

4. Unit movement has been highly optimized (allowing thousands of units to move simultaneously with minimal CPU usage).

5. Unit Rendering Optimized: 20-50 ms CPU frame time → 10 ms CPU frame time (~40-50 FPS -> ~150 FPS) on my CPU

Files

  • Of Crowns & Chains (Pre-Alpha 0.3.0) (Windows) 267 MB
    3 days ago
  • Of Crowns & Chains (Pre-Alpha 0.3.0) (MacOS) 273 MB
    3 days ago
  • Of Crowns & Chains (Pre-Alpha 0.3.0) (Linux) 267 MB
    3 days ago
Download Of Crowns & Chains
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