Devlogs
Version 1.0
Release Build
Changes
- Changed Marie Laboratory stun behaviour to address players getting soft-locked. She now teleports randomly to set locations within the laboratory.
Bugfixes
- Fixed a bug where the whack-a-mole HUD and prompt text would not display properly.
- Fixed a bug where Marie Asylum's mist effect would sometimes remain at it's starting position.
- Partially fixed a bug where Marie Forest would stop chasing players at specific locations. Only some areas of the level have been fixed. Any areas that haven't been fixed are mostly irrelevant.
- Partially fixed a bug where hidden text would be un-revealed by the flashlight. Because the flashlight is still bugged in revealing the hidden text, they are now all revealed when the game loads. This is not intended to be a permanent solution.
- Fixed a bug where the singleplayer cutscene would spawn more than one vehicle.
Known bugs
- Players can shoot through certain walls.
- Hidden text is not being revealed by the flashlight.
- Main Menu buttons can be pressed before the animation finishes.
- Evidence picked up can sometimes register as two pick ups.
- The wrecked cottage can sometimes blink out of existence for a second when the player enters and exits the building.