Posted September 10, 2019 by sztrovacsek
I planned to upload a demo last week, but while I was refactoring the game, I successfully break the whole thing. I started again from scratch, and since now I know what I am doing, I can optimize the old (very) messy codebase. To begin, the player controller is way simpler now, and can be easily scaled to handle 2 to 8 players on a single computer (with 8 different controllers). The character creator got a redesign as well.
If everything goes well, a demo is coming for sure, in a few days.