Devlogs
Alpha Version
/!\ Important notice /!\
Cześć, privet, hello and bonjour citizens of Prawdalsk!
Our game, Samizdat has just been published here and we hope you will like it.
However, we deemed important to notify you that the current version is an alpha version, meaning there are still many bugs.
Here are bugs you might encounter:
- Player animation bugs,
- NPC animations bugs in the city,
- Ally NPC gets a bit too clingy with the player (lol), you need to wait a bit before they show you the direction of the nearest development area.
- Mission retry not working when the mission objective is failed,
- Developping at the end of the last mission is bugged and blocks the player,
- Patrol detection visual feedback (noise) does not disappear,
- Respawn when the player gets catched is breaking the order of missions therefore breaks the gameplay,
- During the tutorial, you might sometimes be able to exit the park even if the objective is not complete yet,
- Sometimes the diary can be messed up but you can repair it by switching pages,
- Developping "city photos" blocks the player.
So please bear with us, we are currently working on fixing them and polishing the game. We had some issues earlier in the production that delayed some of the work. A corrected version is coming soon.
Thank you for your understanding.
- The Cago Gameworks team (Piktura students behind the project)