Devlogs
Beta Release
New
- Added new triggers and jumpscares.
- Added new end game screens.
Changes
- Adjusted trigger colliders with the evidence. Picking them up shouldn't feel as janky as before.
- Changed Whack-a-mole text font to make it more legible to read.
Marie Forest
- Increased monster FOV from 45 to 55.
- Increased stun immunity duration from 8 to 15 seconds.
Marie Asylum
- Decreased monster jumpscare distance from 25 to 15.
Marie Laboratory
- Increased stare threshold from 5 to 6 seconds.
- Increased disappear duration from 2.5 to 3 seconds.
Berserk Marie
- Decreased chase speed from 14 to 7.
- Increased chase duration from 5 to 6 seconds.
- Increased disappear duration from 3 to 5 seconds.
Bugfixes
- Fixed a bug with the card evidence that allowed players to pick it up without having to destroy the barrel first.
- Fixed a bug that allowed players to use their items during the monster sequence cutscene.
- Fixed multiple collision bugs related to the trees, which allowed players to walk through them.
- Fixed a bug that allowed players to wall clip past certain objects.
Known bugs
- Marie Forest will stop chasing players at very specific parts of the level.
- Marie Asylum mist effect will sometimes remain at it's original starting location.
- Players can shoot through certain walls.
- Hidden text is not being revealed by the flashlight. In fact, it's doing the exact opposite by un-revealing them.
- Main menu buttons can be pressed before the animation finishes.
- Evidence picked up can sometimes register as two pick ups.