Posted July 22, 2025 by CyberMages
#Devlog
Summer is finally here—vacation season even reached our indie studio! Half of our team is already relaxing by the sea, enjoying some well-deserved rest, while the other half has retreated to their cozy dachas to level up their gardening skills (gotta keep that farming authentic, right?). Even developers need to learn how to grow potatoes and carrots to inspire our Martian agriculture!
Yet, despite the slower summer pace, we remain incredibly excited about the upcoming second round of AGRONOM Playtests. Your fantastic feedback has already helped us a lot, and we can't wait to show you how your suggestions have transformed the game.
We've finished the detailed 3D model of our Cargo Station, and it's already looking fantastic! Texture creation is ahead, as well as visual effects: dust, bolts and nuts and such. In AGRONOM, the Cargo Station isn't just decorative—it’s your first step towards building a thriving Martian base. You'll start by disassembling some of its damaged components, repurposing them to power your earliest buildings. How cool is that?
Interiors are finally coming to AGRONOM! Here's a glimpse into our Greenhouse’s current state. Inspired not just by Eastern European brutalism and monumentalism, but also by the warmth and comfort of Soviet-era homes, we're creating an authentic, cozy atmosphere that truly feels like home—even on Mars.
We're also detailing the Universal Compartment interiors, striving to bring the same cozy feel, just without the plants. Expect atmospheric lighting, thoughtful details, and a special vibe that blends nostalgia and futuristic function perfectly.
Last Devlog, we revealed concept art for the Technical Gateway. Now you can see it starting to come alive in 3D. This structure is crucial—it connects you directly to the deeper narrative, allowing you to uncover what AgroNova Corporation has been hiding. Intriguing, isn't it?
Remember the concept art for the Space Elevator wreckage? We’ve begun integrating it into the game’s environment. These pieces will not only enhance the visuals and atmosphere but also guide you around the map and reveal fascinating history about your Martian plot.
We've made significant improvements to robot automation based on your feedback from the first playtests:
Automation is becoming smoother and smarter—and you'll have even more ways to optimize it further!
Our user interface is getting a complete overhaul, starting with the Building Mode. It’s cleaner, clearer, and friendlier—check out our progress below. Let us know how it feels to you!
Here's a quick look at our upcoming tasks for next month:
Your ideas, suggestions, and encouragement are the very fuel that drives our development. Your comments, likes, wishlists, and discussions motivate us daily—we’re truly grateful for each and every one of you. So please, keep sharing your thoughts and suggestions. We promise: every single voice is heard and appreciated!
What features or updates excite you the most? Let us know in the comments below—we’re always listening!
Join our Discord Server to chat directly with the AGRONOM Team and fellow players. And don't forget to wishlist AGRONOM—your support means everything to us:
The AGRONOM Team 🧡