Posted July 22, 2025 by TinyTank800
#update
Hey everyone! ๐
This is my very first dev log for what will hopefully become an awesome game, and honestly, I'm both excited and nervous to share this with you all. This is also my first real game release, so please bear with me as I figure things out!
Right now, Project Jemsire is in what I'd call "prototype stage zero" - we're talking incredibly early development here. But I believe in building games with the community from day one, so here we are!
Current Version: 0.0.1-ALPHA (and that ALPHA tag is doing some heavy lifting ๐ )
Despite being super early, there are already some fun little systems in place:
Let's be completely honest here - everything is placeholder. The art, some of the sounds, probably half the code... it's all going to change. This is the digital equivalent of a sketch on a napkin, but it's a playable sketch on a napkin!
Things that will definitely break, change, or disappear:
Here's the thing, I want to grow this game with the community, not just for the community. Your feedback, ideas, and even your complaints are going to shape where Project Jemsire goes.
Some questions I'm pondering:
This whole adventure is being built in Godot Engine, which has been an absolute joy to work with. Shoutout to the Godot community for making game development accessible to everyone with no royalties!
The next few updates will probably focus on:
If you want to follow along with this chaotic journey:
Seriously, join the Discord! I'd love to chat about ideas, get feedback, or just talk about game development in general.
I know this isn't much to look at right now, but every great game started with someone moving a rectangle around a screen. Today's walking goblin could be tomorrow's beloved character!
Thanks for taking a chance on this tiny prototype. Whether you stick around for the whole journey or just check in occasionally, I appreciate you being here at the very beginning.
Let's build something awesome together! ๐
- TinyTank800
P.S. - If you find any bugs, they're not bugs, they're "unintended features" that add character to the experience. ๐