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Week 1 progress

RaygueLike 2025
A browser game made in HTML5

So I loosely followed the tutorial for week 1 to get character moving and some blocking terrain in. 

Friflo.ECS has been pretty amazing! It's very well polished for such a relatively unknown ECS and seems to have most of the features I've come to expect from something like Flecs. The ones that are missing were pretty easy to implement. I imported some tweening code I had over from another project to do the little movement animation.

And a rudimentary system is in place to play animations in sequence with a simple blocking/non blocking flag for each action. There's no proper turn management yet, but this will ensure that I can play player animations and enemy attacks in sequence, while most of the enemy movements will be done in the background in parallel. Because of the 3d view the player can move behind walls, so the transparent walls are a test for when they will automatically fade out to not cover entities.

 I'm not very good at shaders so I've also tried some 2d assets (assembled with Godot tilemaps so it's faster).

And using another pack:

But I'm still not sure which I'm going to use, if any at all. It depends how much work I can spare on graphics in between following the tutorial. I would like to try a 2.5d look as well. It should be relatively simple to change the look between 2d and 3d with a press of a button and would be a pretty cool effect.

The Web version has been pretty stable, although the colors are slightly different compared to the native project. Oh well.

On to week 2 and procedural dungeon generation!

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