Posted July 21, 2025 by Xandor
Hi all! Today I worked a bit more on some feedback items from some playtesting last week.
First of all, I got some minor feedback that customer and tooltip text was a bit hard to read, so I've improved some text rendering here and there with some added drop shadows.
Next, I've addressed some feedback that Local Villagers are a bit boring and cause the early game to be pretty static/same-y. Now, your initial pool of customers will only ever have 1 Local Villager, and will start with 2 more random "basic" customers that only like a single item type. If you're playing a character that's focused on a certain item type like the Baker, one of those customers will be guaranteed to like the type of items your character tends to sell most often. Additionally, I've removed the Local Villager from the Rewards pool in the Supply Shoppe. Going forward, the Local Villager will be used mostly like a complication/curse from various new events, similar to how they're added as part of higher difficulties.
Finally, I had some feedback that the decorations portion of the tutorial was a bit clunky, so I've tweaked the flow of that a little to be speedier and hopefully less confusing. Woo!
Today, I also continued work on the Quest UI too. In the Stats & Quests menu and during a run, Quests should have a much prettier appearance, befitting their trophy-like status! They match the Card UI a bit more now, with borders and scrolls and all sorts of fancy embellishments. Check it out!
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