Posted July 21, 2025 by Narcitheus
#devlog
I completely forgot about doing my update last night last week wasn't bad I just want to get the particle system acceptable then clean all the code up.
Change log
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-working on particles sdl rects dont take floats so im getting creative
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-made small progress on particles
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-particles now placed at enemy position on hit
-particles now render
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-setting up simple particle system
-was accidentally randomizing player x position fixed
-enemys now spawn in relation to players position
-added a check to enemy collision code will need to do more of these to prevent crashes
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-damage popup now gets colored based on the amount of damage done
-damage popups now drift up
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-reworking damage popups
-putting damage popup code into its own function
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-got level height working need to clean code
-changing tilemap height causing issues I have a hunch its because collision detection uses the tile array