Posted July 21, 2025 by Pgal Logan
This is the biggest update yet, moving Eclipse of Humanity into its Beta Dev 1.0 phase. The game has evolved visually, mechanically, and structurally to feel far more alive and immersive compared to previous versions. This version brings a much more complete survival horror experience, pushing toward a more playable and atmospheric build.
Added streetlights, stop signs, and environmental props to bring more life and realism to the world
Expanded with new structures and buildables
Introduced fire and explosion effects for combat and environment
Implemented a fully functional inventory system, including player stats and crafting menu
Added new environmental details and props to enhance exploration
Improved game performance and visuals across the board
Added combat feedback through hit sounds, screen shake, and clearer impact cues
Introduced throwable items for combat and strategy
Added a new climbing system for vertical traversal
Expanded the world with a small city zone / new area
Added a radio quest system and blueprint unlocking system for progression
Revamped the main menu with a fade-in logo and polish
Sound pass improvements: night ambience, enemy audio cues, and environmental sounds
Expanded blueprint and unlockables system for future content
Reworked enemy behavior and presence to make encounters scarier and more tense
I definitely will try to fix up all of the stuff that is in here because I know there are a ton of glitches and bugs I need to fix, but for now I am just glad this is out now, and its the biggest update I have done yet!
If you guys have anything to point out in here, lmk and I will read your comment and see what I will do about it