Posted July 21, 2025 by Jaedon Wallace
#colors #Models #Characters #Props #post processing #Color grading
Greetings, I am Jaedon Wallace, for this project I made all the props, characters and materials.
The players ability to recognize masks at a glance was my number one focus when creating props and picking colors.
The characters are very intentionally built with gradients so that so that your eyes would naturally be drawn to where their mask would be. The civilians are made gray to blend in with each other, but be bright enough to stand out from the background. The mafia is designed with the darkest and the brightest color that you would see in the scene. I also really wanted to have a diverse cast, so I made male, female, dark and light variants!
the props that the player would interact with just painted their actual color painted onto the vertex color. Then there are two materials that read from it, a default and a highlight material. Then for the static props i knew we would need color variations, so I created a shader in Blender which maps Ambient occlusion to Red, Curvature/ edges to Green, and a manually painted highlight mask to Blue. Then in unreal we just have a material with the two parameters for the colors that these props would be.