Devlogs
0.7 Update - Biomes, Backgrounds.
cavegameA downloadable game for Windows, macOS, and Linux
Posted September 09, 2019 by jms
Hey there! Here's what's new in today's update:
- Revamped the underground structure.
- This is a test for some tools i've started work on, with the goal of allowing me to create larger and more interesting structures in the game world.
- Underground houses now generate with loot.
- Added background "walls".
- Some will generate in the world
- A handful can be crafted from their respective tiles.
- Can be removed via the "Wall Scraper" tool.
- Torches can be placed on walls.
- Added biome variation.
- Mountainous Terrain - Rocky, and varied in height.
- Forests/Plains - Rolling hills, sometimes with groves of trees.
- Deserts - Sandy, barren wastelands
- Added Sandstone
- Badguys can now spawn in the world, in caves and during night.
- Entities now reflect the light level of the tile they occupy.
- This means you can't see enemies in a dark cave anymore.
- Any saved world from 0.6 is not compatible with 0.7, and will not be loaded.
- I will likely implement a way to upgrade worlds from previous versions. But this is certainly not soon to be.