Devlogs
v0.7 Notes
Hello DungeonSweepers!
I just want to say THANK YOU for playing and reporting issues. I can't believe this little project has garnered so much of people's time, I am truly grateful.
Today I bring a sizable content patch, I hope you can try out the new stuff. Please see the notes below.
General
- Rearranged some of the Achievement unlocks so that they flow better in the main UI panel.
Classes
- Added the Merchant
- Starts with Business Card
- Added 4 achievements to match the other classes
- Added the Gambler
- Starts with Dice.
- Added 4 achievements to match the other classes
Items
- Many items have been re-classified in rarity for shop balance.
- Many items have had their prices adjusted.
- Added New Items:
- Business Card: Gain +2 Max HP. Levels require +1 XP. Gain a Silver Coin when conquering a Humanoid.
- Dice: Take 7 Damage. Get a random item. Higher dungeon levels yield higher rarity items.
- Potion: Bloodrose: Use from inventory. Take 1 Damage. Reveal a random tile.
- Spell: Pillar of Light: Reveal a random column.
- Abucus: Levels require -1XP.
- Topaz Amulet: Upgrade the rarity of items in Chests.
- Staff of the Demon Lord: Gain +1 Max HP. Demon Knights do not spawn.
- Rat Repellent: Gain +1 Max HP. Rats do not spawn.
Bugfixes
- Fixed Alembic not offering some of the new potions.
- Fixed Magic Fountain not re-filling some potions/spells.
- Fixed Mass Teleportation leaving behind white sprites and bad obscure tiles.
- Fixed issue that would block items from appearing in the shop.