Posted July 19, 2025 by Force Arcade
Today marks the official release of StarMaster v1.0.0! After weeks of prototyping, tweaking, and testing, we’re thrilled to share the first fully playable build. This initial version lays down the core foundation of our casual, pick-up-and-play experience—dash through colourful worlds, dodge perilous hazards, and snag that glowing Star at the finish line.
Classic
Conquer a sequence of three randomly selected Star maps.
Endless
How far can you go? Survive wave after wave of obstacles for the highest score.
Time Trial
Race against the clock; leaderboard support for global and friends rankings.
🛠️ Challenge Mode is on the way in a future update!
Each ends with “Star” and features unique hazard sets:
ForestStar – Falling branches, rolling logs, spring-up root snares
RainbowStar – Colour-shift platforms, bouncing clouds, prism beams
StreetStar – Speeding cars, hidden potholes, sudden barriers
SpaceStar – Drifting asteroids, invisible gravity wells, floating debris
VolcanoStar – Lava bursts, crumbling rocks, flying fireballs
Fuel your runs with strategic boosts (all purchasable with Stars):
Shield – Block one hit
Time Freeze – Pause all moving hazards for 3 seconds
Double Stars – (Premium) Double your Star haul for a single run
Stars (standard)
Earn 50 for wins, 10 for failures
Spend on power-ups, skins, and trails
Crystals (premium)
Earned via daily rewards and special events
Spend on select cosmetics and Double Stars
15 Skins (colour dots, metallic, crystal, galaxy effects)
6 Trails (Sparkle, Flame, Rainbow, Ice Shard, Shadow, Lightning)
Keeps sessions balanced and returns consistent:
Max Energy: 10 units
Cost: 1 per run
Regen: 1 every hour or refill via crystals
Spin the Daily Hub wheel to claim one of 14 prizes: Stars, Crystals, power-ups, energy refills, or temporary energy boosts. No duplicates in the same spin!
Procedural Map Selection: Smooth randomization ensures fresh runs each time.
Optimized Performance: Stable 60 FPS on desktop; mobile build in progress.
Scalable UI: Modular menus ready for Challenge Mode and future features.
Mobile Controls tuning still underway—expect a dedicated mobile update soon.
Challenge Mode coming later on.
Developer’s Note:
StarMaster started as a weekend passion project and has grown into this playful release. I don’t expect blockbuster success or heaps of praise—it was built purely for fun and learning. Thanks for playing, and here’s to many star-chasing adventures ahead!
— The StarMaster Dev Team