Posted July 19, 2025 by nova++
I have posted the Bite2.5c version, which hopefully is the last patch for a while. I keep finding little things to adjust, sometimes not-so-little things. For reference here's the current contents of changelog.txt in the zip file:
Bite 2.5c:
- Changed version letter
- Split this changelog into a new file cause its getting big (if you didn't
already notice)
- Greatly improved reliability of Arch-vile teleports at the end of MAP01
(you're welcome)
- Also in MAP01 removed vines covering a door added in the previous patch
(it blocked visibility too much) and fixed silo light sequence
- Forgot to change a few shootable switch textures AGAIN
- Little navigation markers on the teleports in MAP16
- Reduced Lost soul health to 60 (overdue)
Bite 2.5b:
- Changed version letter
- Fixed stuck monsters in MAP15
- Improved (hopefully) handling of things that fall off the train in MAP11
- Cyberdemon in MAP08 reacts to sound more conventionally again
- Assorted automap cleanup
- Handful of other very minor fixes
Bite 2.5a:
- Changed version letter
- Finished a few tweaks that I forgot or missed in the main update
- Fixed random-ass hole in the wall in MAP16 (forgot to raise floor higher)
- Fixed BFG sometimes not teleporting in on MAP11 if a monster was blocking
the spawn point on some ports
- A few more balance/difficulty changes
- Replaced a secret in MAP04 I was never happy with
Bite 2.5:
- Changed version number
- Added difficulty scaling FINALLY!
- Great amounts of internal reorganization
- Fixed potential softlock in MAP16, one I'm amazed I hadn't seen happen yet
in MAP07, and another in MAP31
- Yet another round of details, enhancements, fixes, new textures, etc to
every map (like, a LOT of them)
- Added a few ambient sounds in various places as part of the above
- Dropped special handling for gzdoom and other ports and moved to pure
UMAPINFO
- Intermission text screens now have fullscreen backdrops as UMAPINFO allows
for this
- More Dehacked antics (includes new and exciting ROCKS)
- New higher-visibility rocket sprites
- Added chapter titles
- Slightly tweaked palette and added hand-adjusted colormap
Bite 2a:
- Changed version letter
- Fixed MAP15->31 secret missing from UMAPINFO
- Fixed door in MAP32 not being openable from both sides in strict ports
- Finished a texture for MAP32 that I forgot to
Bite 2:
- Changed version number
- Added maps 14, 15, 16, 17, 31, and 32 (aaahhhh)
- Many textures redone/improved
- Innumerable little tweaks and fixes to older maps, big and small
- Scattered bushes and grass tufts all over the place where relevent
- Title map for gzdoom as well as ports that can play boom demos
- Replaced invuln + invisibility sprites, and added a new one for berserk
- Widescreen menu, status bar, and intermission graphics
- Oh god I can't remember everything I should have written it down earlier
- Added lots of bugs probably
Bite 1a:
- Changed version letter
- Fixed secret in MAP03 not working
- Hopefully fixed some slime trails in MAP02 and MAP09
- Also hopefully fixed MAP09's teleporting keys from sometimes failing
- Added MAPINFO for gzdoom et al