Devlogs
Version 4.7.1
In this version, bug patches for the last 4.7 version. There's also some new features
- Added a random seed variable to control the randomness.
- The plugin now uses its own RNG, not the global Godot RNG.
- Added a skip_amount pattern property that completes the set of "skip" properties.
- Added "use_local_rotation" to SpawnPoints to use their local rotation instead of global in calculations