Posted July 19, 2025 by Grinstba
Hey everyone, I’m a solo dev building my dream project while working a full-time software job. I've wanted to make games since I was 13, and after years of starting and stopping, Pixel Odyssey is the furthest I’ve ever taken a game.
It's a 2D side-scrolling MMORPG, inspired by classics I used to play years ago, but completely playable in the browser. Over the last two months, I have been building the engine, server, and client networking all from scratch in Node.js, Redis, Supabase, and Socket.IO.
Here's what’s working so far
Players can move around basic tiled maps
Real-time multiplayer is working via Socket.IO
Portals let you change maps
Collision detection and map physics are in place
There's a beginning GUI overlay for player info
Where I want to go:
Combat systems
NPCs and quests
Spawn zones for mobs
Character creation
Persistent world data using Supabase
What I need:
Ideas: what kind of features would you love to see?
Feedback: once I get a demo up.
Encouragement: I am currently squeezing in development after my full-time job.
Thanks for reading! Follow for updates!