Posted July 19, 2025 by FellHawk
#bug-fixes #performance #backend #engine #aesthetics #technology #mechanics #score #balance
What's new? A new power-up system, score multipliers, graphical overhaul (again!), sound improvements, MASSIVE performance improvements and more!
Medal unlocking thresholds have been adjusted to align with the new score multiplier and power-up system.
Badge | Score Threshold |
Bronze | 10,000 |
Silver | 20,000 |
Gold | 30,000 |
Difficulty has been re-configured for better pacing with the new power-ups.
Text stretching/blurring has been fixed. This fix also applies to all other sprites in the game, but text was the most affected.
Better game icon! Previously, it looked like this:
(This change will also apply to the itch.io favicon, if anybody cares.)
New! Sky gradient:
The goal of this change was to simplify the gradient so that it is not so distracting during gameplay. This gradient is also much easier to work with in terms of color palettes for UI elements and things like the new power-ups, which I do not want to blend into the background.
Various improvements to my own code have increased the performance and stability of the game.
Scripting backend has been swapped from Mono to IL2CPP. This may impact modding efforts. If you are interested in modding Fali, please contact me to discuss.
Audio backend migration has been completed, and the old Unity audio system has been deprecated. This will significantly improve performance on low-end devices and browser gameplay.
Various bug fixes that I do not have the time, energy, or knowledge to explain.