Posted July 19, 2025 by BouncerockSoftware
Dropping a new update here. What's new:
New Night and Day Cycle:
The luminosity will change depending on the time. Hour of the day is determined at random on start.
Water Shader
We now have a proper water shader. Still no water logic.
Other updates:
When hit by a mob, all mobs disappear and a new Safe Zone appears, giving the player a breather before restarting.
As usual, all the new content is open source and available on our github:
https://github.com/SirNeirda/godot_procedural_infinite_world