Posted July 18, 2025 by Virgil
#game dev #ANALOGOS #devlog #mechas #pacific rim
Some fun stuff I am enjoying today and decided to share a bit. Super raw values if you decide to try it out. As mentioned before, I want this TTRPG to be as streamlined and fun as possible. Originally it was more just of a Pacific Rim Mind Drift Compatibility meets Power Rangers Unnamed Kaiju, but now I am having more ideas and always loved the setting but never had the patience for the crunch so I decided to make something I could easily play.
Asymmetrical Battle System
(baseline values)
YōKAI -> 25 HP -> 2 ATK -> 4 SPC [THREAT LEVEL 1]
Yōkais will level up after each encounter and have a randomized special to ensure campaign replayability.
MECHA -> 15 HP -> 3 ATK -> [CST]
Mechas will start with fixed values and gain boosts of customized specials of stackable slots.
Battle Resolve (tentative): Roll a d6, evens Mecha attack, odds Yōkai offense.
Battle Strutucture: Roll d6-> Attack OR Offensive occurs ->Pilots activate specials (REPEAT)
Battle S.L.U.M.: During the special phase, or prep, depending on how the last battle ended, the traits will flare, once again d6 will roll. evens, the S.L.U.M. is avoided, on odds, Pilot slides down the S.L.U.M. (possible psychological roleplay system to be added?) Outcome of the scene define how much time the Mecha was out of control and how much damaged Yōkai dealt.