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Devlogs

Rogue-Lite Mechanics (v0.6)

NOBA
A browser game made in HTML5

🏆 Reward Selection

  • Not all buildings are available from the start anymore.  
  • At the end of each day, you can choose one of three rewards.  
  • These rewards include a building, resources, training options, or mercenaries.  

⚔️ Mercenaries  

  • Mercenaries can now be chosen as a reward.  
  • They are usually well-equipped or appear in      larger groups.  
  • They must be paid at the end of the day.  
  • If they dieor are not paid they disappear permanently.  

🎮 Gameplay Adjustments  

  • Musicians and banner carriers now give double the bonuses.  
  • Units heal in the city while waiting for the next night phase.  
  • Moving units in the morning is now free.  
  • If you run out of gold, units still respawn, but with a significant delay.  

✨ Visual Enhancements  

  • More lamps added to buildings.  
  • Buildings now have daytime workers.  
  • The support camp now looks more like a real camp.  
  • The wilderness outside the city received visual improvements.  
  • Birds now fly around during the day.  
  • Units strike a victory pose at the end of the night.  
  • Arrows now have a trailing line effect.  
  • The banner of banner carriers is now animated.  
  • All units and workers now feature varied faces, skin tones, hairstyles, hair colors, and beards.  
  • Clearer icons for the Support Camp and Inn.  

🖥️ UI Improvements  

  • Unit stats are now shown in the unit panel.  
  • Hovering** over training options now displays stat improvements.  

🐛 Bugfix  

  • UI now properly supports 2560x1600 resolution.  

🔮 Next Steps  

  • Add leaders that you choose at the beginning of the game – each with unique starting buildings and bonuses.
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