Devlogs
Rogue-Lite Mechanics (v0.6)
NOBAA browser game made in HTML5
🏆 Reward Selection
- Not all buildings are available from the start anymore.
- At the end of each day, you can choose one of three rewards.
- These rewards include a building, resources, training options, or mercenaries.
⚔️ Mercenaries
- Mercenaries can now be chosen as a reward.
- They are usually well-equipped or appear in larger groups.
- They must be paid at the end of the day.
- If they dieor are not paid they disappear permanently.
🎮 Gameplay Adjustments
- Musicians and banner carriers now give double the bonuses.
- Units heal in the city while waiting for the next night phase.
- Moving units in the morning is now free.
- If you run out of gold, units still respawn, but with a significant delay.
✨ Visual Enhancements
- More lamps added to buildings.
- Buildings now have daytime workers.
- The support camp now looks more like a real camp.
- The wilderness outside the city received visual improvements.
- Birds now fly around during the day.
- Units strike a victory pose at the end of the night.
- Arrows now have a trailing line effect.
- The banner of banner carriers is now animated.
- All units and workers now feature varied faces, skin tones, hairstyles, hair colors, and beards.
- Clearer icons for the Support Camp and Inn.
🖥️ UI Improvements
- Unit stats are now shown in the unit panel.
- Hovering** over training options now displays stat improvements.
🐛 Bugfix
- UI now properly supports 2560x1600 resolution.
🔮 Next Steps
- Add leaders that you choose at the beginning of the game – each with unique starting buildings and bonuses.