Devlogs
Patch Notes JUL 2025
Hello!
Some big things in the works-- I have promised that some abilities will be reworked or pruned as needed, but there's so much to go through that it may take multiple passes to catch everything. I also fear accidentally removing vital or important Commands or abilities, or removing too many to leave certain colors too bare.
Some New Abilities are also in the works, but those will follow as I attempt to chunk this update down as much as possible. Rest assured that the full list of changes will be revealed at least 24 hours before release.
(Last Update: 07/19/2025)
Estimated Release Date: July 30-31.
- Changed Abilities
- Blitz (Red Mastery)
- Reverted to previous effect but limited Casts to Tiered Spells.
- Celebrant of Speed (WBR Mastery)
- Reworked: The first time you lose HP during your turn, gain that much additional Movement, up to +20 feet. Whenever you gain missing HP or THP, you are Rooted, Constant for 1 Turn.
- One for All (WUBRG Mastery)
- Bonuses clarified as unique Colors
- Thantus, Law of All (White Legendary Creature)
- Cast Condition changed to “you have less than 0 Stamina.”
- Kargan, Flame Among Men (Red Legendary Creature)
- Ponder (Blue)
- Signature Changed to Sorcery from Instant
- Tiered Spell changed to Sorcery from Instant
- Grant Target Combatant within Nearby [1/2/3] Mind Counters.
- Opt (Blue)
- Signature changed to an Instant from Sorcery, but now only grants 1 Mind Counter
- Tiered Form Effect Changed
- Gain [1/2/3] Mind Counter(s) and +[0/1/2] Forward.
- Ilysian Nectar (Tiered Green Spell)
- Now Grants 2 Focus, 2 Stamina and heals for 2 HP.
- Beast Hunt (Green)
- Tiered Instant reworked into a Sorcery
- You gain +[2/3/4] Forward to Casting Creature Spells.
- Command Reworked
- As a Constant Effect, Creature Spells you cast cost 2 Less Focus to Cast.
- Combined Keyword: Pith (UB Tiered Spell)
- Effect changed to give your Attack Forward inflict Enfeebled and Unnerved for 1 Turn.
- Soulmend (White Command)
- No longer returns downed party members to consciousness.
- Now Heals all party members for 3d20 HP.
- Reparation (White Command)
- Now grants a single Party Member Regenerate 3 Constant instead.
- Mender’s Gift (White Command)
- All party members' Healing Received is Doubled, Constant until the end of this encounter.
- Opt (Blue Command)
- Reworked: As a Constant effect, you may spend a Mind Counter to reroll any Action Roll.
- Mindtheft (Blue)
- Tiered Spell Reworked: Your Attack Forward reduces the target's Focus by [1/2/3] instead of dealing damage and grants you that many Mind Counters.
- Command Reworked: As a Constant effect, all Attack Damage you deal also reduces the target's Focus by 1.
- Drain (Black Command)
- Reworked: Heal to Full HP. All other Combatants within Far lose HP equal to the amount of missing HP healed this way.
- Touch of Unlife (Black Command)
- Reworked: Heal all other Party Members to full HP, then Lose HP equal to the total amount of HP healed this way.
- Natural Remedy (Green Command)
- No longer returns downed party members to consciousness.
- Now Heals all party members for 45 HP.
- Keyword: Green (Green Command)
- Deathtouch replaced with Vigilance
- Bolt (Red Command)
- Now does 1d20 times 50 Damage instead.
- Removed Abilities
- Truthseek (White Command)
- Captain’s Orders (White Command)
- Mindtheft (Blue Signature)
- Mental Block (Blue Signature)
- Sound Mind (Blue Signature)
- Quicksmith (Blue Signature and Command)
- Infinite Reflection (Blue Command)
- Sympathy (Black Signature)
- Death’s Row (Black Command)
- Metalmorphosis (Red Command)
- Mana Clash (Red Command)
- Ruination (Red Signature)
- Battle Rage (Red Signature)
- Shatter (Red Signature)
- Ravenous Bite (Green Command)
- Beast Hunt (Green Command)
- Alpha Brawl (Green Command)