Posted July 18, 2025 by OriKazi
#Controler support
Overview
Today marks a big milestone: Doomed Inheritance now supports both Xbox-style and PlayStation-style gamepads alongside keyboard & mouse. Controller users can seamlessly navigate menus, solve puzzles, and experience every terrifying moment without ever touching WASD.
Action & Axis Bindings: In Project Settings → Input, I mapped:
MoveForward / MoveRight → Left Stick Y/X
LookUp / Turn → Right Stick Y/X
Interact, Toggle HUD, Pause, and Back Out → face buttons and special keys
Dynamic Prompts: All on-screen hints now detect the last-used device. If you pick up a controller, “Press E” automatically becomes “Press Ⓐ” (or “Cross” on PlayStation).
Interact: Ⓐ (Xbox) / ✕ (PlayStation)
Flashlight: Right Bumper (RB / R1)
Pause Menu: Menu Button (often shown as ☰ or “Options”)
Back / Cancel: 🅱 (Xbox) / ◯ (PlayStation)