Devlogs
0.4.3 Patch
- Added an in-world player crosshair to TVs - this should make aiming in third person easier!
- Channel 01 changes:
- The planet is no longer tilted
- Made it harder to accidentally fall off the planet ring during the planet fight
- Increased the size of the first two TVs in the moving car challenge to make it necessary to move sideways
- Moved the road barrier in the platforming challenge closer to the beginning
- Added more checkpoints to the final area
- Fixed TVs turning off in the first area after completing the planet fight, irreversibly leaving the player with less TV toggle charges than intended
- Jammer bullets are now visible in close proximity
- Jammers can no longer randomly miss a stationary target
- Momentum gained from moving platforms should now be a bit more consistent at low frame rates
- Optimised the game performance
- Fixed the electric gate sound loop not restarting after destroying its respective electricity box and rewinding
- Fixed the Archive entries having a transparent background