Posted July 18, 2025 by sirdorius
So this year's RoguelikeDev Does The Complete Roguelike Tutorial has started. I've been wanting to do this for about two years and now the timing is good to start.
I've been experimenting with a new tech stack recently build on top of open source C# projects. So far I've made some nice progress with it on a survivors like project that's still ongoing. For that I've used Raylib as a graphics library and Flecs as an ECS, implementing custom solutions for everything else. I've been researching a lot of C# tech recently and I will share my thoughts on it below. For the project I'm going to use something similar, but experiment with some different libraries.
My objectives for the stack are as following:
This post got really long so I am splitting it into 3 parts. Spoiler: none of them actually talk about roguelikes, yet.