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Sagebrush backgrounds, importing CGs, GUI, and an upcoming beta version?

Sagebrush
A downloadable game for Windows and macOS

[You can also read the original post on the blog.]

Yes, it’s been quite awhile again—but the good news is, I’ve actually been getting work done within all this passed time. :’D A huge chunk of these past few months have been dedicated to coloring backgrounds for the game. It’s been a long process, but the work has paid off! Aside from 6 backgrounds, everything’s been colored, so the BG department of the game is nearly set. 👀

The new epic battles I’ve been tackling is messing with the game’s GUI, importing the CG sketches (which is 95% done!) and then taking care of some bugs while playtesting the game, which has been progressing smoothly. At this point, the game is looking pretty polished, aside from the CG art being sketched, but the good news is that the majority of the assets are in place, so the story can be experienced in a completed way. (Aside from, of course, the sketched CGs being a little distracting.)

SO, if that’s the case, what’s in store for the rest of the year?

I’ve been holding back on making any promises, but due to the way things have been progressing this past month, I can safely announce that my goal for the end of the year is to release the game’s beta for patrons! A more specific date would be around Christmas time—but if I get done with it sooner, than I’ll definitely make another announcement when it’s released. The beta version is  reserved for $5 patrons, but I’ll totally be willing to give a link to my $1 patrons, but I’d prefer if you were a patron for a least 2 months just so that I know you’ll stick around!

Afterwards, I’ll be updating the public demo (with updated art/music/editing), and will be working hard next year to release the full game. The rest of the workload will be editing and finishing all the CG art—which, realistically could take me anywhere from 4-9 months of time. (There’s a lotttt of Cgs, most varying small sizes though. There are 97 different images, not including the expression changes.) Lastly, some extras I plan to finish would be art for the ending song, then also collect all the game art/extras into a digital art book that comes with the release. I also really want a physical game release for Sagebrush, but for now I’m just going to focus on getting the game done and not get too ahead of myself. I don’t want to be left with a ton of physical copies, so I’ll probably have to gauge interest when that time comes and produce a sufficient amount of copies. 🤔

Great things are happening! I’m excited to finally see Sagebrush come together and get finished…for now I’ll just have to work hard.

Keep your eyes peeled, and thanks for checking in!

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