Devlogs
1.1: Godot version update
Posted July 17, 2025 by Aceade
Fixing a few issues I found while working on my next game, which is built around this system. I’ve also switched to Godot 4.4.1, though that shouldn’t make any real difference.
What I changed:
- Timers will actually autostart if you set the autostart parameter.
- The sun is now optional in DemoPlayer; this should allow fully indoor levels where there isn’t a sun.
- Line-of-sight raycasts will exclude the parent. I had them nested deeper here than in the demo scene.
- Omnilights can have a minimum range. If you’re closer than this, you get hit with the full intensity.
Files
Asset Zip Folder 17 kB
UserManual.pdf 141 kB