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Progress post 1

The Last Piece
A downloadable game

7-16-25

This barely functional game has received more attention than I expected simply by virtue of being a NES rom. I haven't stopped working on it when I can find the time, so here's a little update.

I've fixed the collision bugs from the jam version and I've added a system that allows me to build out new areas and transition screens between them. I went for a Zelda-style swipe transition because I've always liked it over the cut-to-black that a lot of NES games default to.

Our hero walks, falls and climbs vines. A jump action is next, though I want to get a proper level-based entity manager working first. I had the lost medallion piece on the screen but it stays on the screen even as you transition areas. Next thing to build is a system that will load all the entities for an area after you enter it, and clear the screen of the previous area's entities.

My latest achievement is the title screen. Just basic text at the moment, but it represents a couple of functionality mile markers. Firstly having a system to display text. Secondly having a system to manage game states and pass between them with a player input (PRESS START!)

Until next time,

Mitsuda4Pres

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