Devlogs
War of Dots: The Last Stand - Version 0.0.4 Changelog
Key Changes:
- Significant Visual Upgrades!
- Introduced new unit graphics that change based on their health (HP). Now, you can easily see which units are wounded and close to being eliminated!
- Added new animations and visual effects for units, making combat more dynamic.
- Improved the overall aesthetic of the User Interface (UI) and particle effects.
- Enhanced Combat System!
- Reworked damage dealing and receiving mechanics, leading to more balanced and strategic encounters.
- Improved collision and hit calculations.
- Bug Fixes!
- Resolved numerous bugs that caused game crashes or incorrect unit behavior.
- Fixed issues with certain textures not displaying correctly.
- Improved game stability, reducing unexpected shutdowns.
- AI Improvements!
- Enemy unit AI now operates more smoothly and makes more strategic decisions.
- Improved unit pathfinding for AI.
- Increased Optimization!
- Implemented various code and resource optimizations, which should improve game performance, especially on lower-end systems.
What's Coming in the Next Update? ๐
We're already hard at work on the next major update, which will bring:
- Game Settings: The ability to customize various gameplay options to your preferences.
- New Ally Units: Bolster your ranks with brand-new unit types.
- New Enemy Units: Face even greater challenges with formidable new adversaries.
- Enemy Army Expansion: Some units currently exclusive to allies will also appear in enemy ranks, increasing combat diversity and unpredictability.
Thank you for your continued support, and see you on the battlefield!