Posted July 16, 2025 by gparlakov
#release
Increase the engine performance and add more tracktion
Improve bot pathfinding and corner handling. Bots now will accelerate after a turn and slow down for more or less depending on current speed, turn sharpness and agressiveness
Replaced the Track5*'s wall with a gradually curved wall to streamline the race experience
*the only one for now - the rest were prototypes that didn't make it to the game - so track 5.1 with these changes
Changelog:
- fixed the external dependency error - fix lighting in web version (introduced with 0.7.0)
- track 5.1 with sloped walls for better race rythm - keep the players in the zone and minimise the sudden stops and jolts in the wall - player and bot car now both extend the same car (monster) - added clip countermeasure - rays that detect when wheel is clipping and push the car up when clipped - improved bot car logic - for faster and better controlled bot drive - added aggressive prop that will make the bot drive a bit faster/slower
- propsContainer.remove_child(label) - changelog file location (vas under /vehicle) - fixed/replaced the wall with a curve that does not drag and stop the car