Devlogs
Elemensional Rift update v.0.6.06
Posted July 14, 2025 by NRutd
#2D #Arcade #Casual #Local multiplayer #Pixel Art #Retro #Singleplayer #Unity #Versus
Update for version 0.6.06 is now live!
Several smaller updates have been made to update a few character behaviors during gameplay while also continuing to add more depth for the events of the arcade mode cutscenes. The stage selection for freeplay also got a bit of an overhaul as well. Here is a rundown of what is new for 0.6.06:
Bug updates:
- Stage Selection for freeplay battles now properly reads from previous gameplay session and the cursor begins at the previously selected stage.
- Nekuen's Deluge is kept from growing too large when bouncing off of a wall
- Selphieroth's Kyoukotsu no longer drops foes in the middle of holding before bouncing off of the ground.
Balancing Updates:
- Crispy B.'s Bunny Goes Boom attack has longer start up frames to the attack
- Nekuen's Deluge has a limit on how far up a surface they are able to climb.
General Gameplay updates:
- Random option for stage selection during freeplay battles has an updated text display to apply a more appropriate effect.
- Kaizen's dash now has her leaping off of walls. This bounce can be adjusted based on player's directional movement.
- Fighters now react to stepping on Crispy B.'s Piggly Mines by seeing a death vision right before the mine explodes.
Single Player mode updates:
- Added screen shake to the boulder crashing into the scene for the opening arcade scene
General updates:
- Added a new setting to the options settings to weaken or turn off the cutscene screen shake