Posted July 13, 2025 by Anna Anthropy
Most frequently in Bitsy games, we see the player avatar represent an entire single character who moves through a world that is seen from a bird's eye perspective. The avatar, though, can be a lot of things – a cursor scrolling through Facebook, a wandering gaze – and the way we interpret the avatar frames our perspective on the entire game world. How does a first-person perspective create a different relationship to the world than a top-down view where everything is at scale to the player, or even a side "diorama" view?
Today's exercise explores perspective. You are given: A Bitsy game containing three rooms, seen from a first-person perspective, with the player avatar as a Myst-style pointing hand. The third room is locked, and can only be opened when the player finds the key (the default Bitsy "key" item works). The task: Fill out the rest of these rooms to create a winnable game with an ending.
As an additional challenge, when you're done, try and recreate the game using a top-down perspective or a side-view perspective. What adaptations do you have to make for it to work?