Devlogs
๐ง Changelog โ Prototype 4.2
Posted July 13, 2025 by LuxuSZ
#changelog
โ
Fixes
- Intro music transition fixed: Music after the "Press Start" screen now plays correctly after credits and on first launch — fade timing adjusted to prevent overlap.
- Reload exploit patch: Fixed rare case where player could reload outside water zones due to coroutine issues.
- Directional VFX corrected: Shooting visual effects now instantiate facing the correct direction.
- Warning messages no longer fail silently: Improved coroutine handling avoids message skips during reloads.
โจ Improvements
Player & Controls
- Movement lock while reloading: Player can't move during reload — improves tension and prevents accidental escape.
- Dedicated shoot-lock system: Shooting is temporarily blocked during reload, using a separate flag to avoid interference with area detection.
Shooting System
- Smarter cooldown handling: Ensures coroutines complete cleanly after reload cancel or max refill.
- (Postponed) Looping reload sound during refill process for added clarity.
UI & Presentation
- Ammo count updated to two digits (e.g.,
05
instead of 5
) for retro consistency.
- Population indicator restyled: Changed to green, repositioned to bottom of screen for prominence.
- Top-right HUD background: Now matches rest of UI styling with soft dark box for readability.
Environment & Level
- Background buildings updated: Better layer organization and layout — minor graffiti loss noted.
- (Postponed) Enemy pathfinding improvements to avoid collisions with scene geometry.
Intro Scene & Narrative
- Text readability increased: Narrative text made brighter and repositioned for better contrast with beach visuals.
- Credit sequence cleaned: Added dark background to preserve clarity and avoid pixel bleed.