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Devlogs

1.03b Patch Notes

ULTRAKILL Prelude
A downloadable game for Windows and Linux

Additions:

  • Mouse X and Y invert options
  • Mousing over the challenge button of a completed level in the level select screen now shows the challenge of that level
  • Added the framerate target option that defaults to twice the current screen's refresh rate to improve performance and fix some physics errors
  • Made projectile boosting (aka "shotgun teching") from a bug into an official feature, making it work more consistently and removing the style gain unless the boosted projectile hits an enemy as well as removing the health gain
  • Added new performance options for disabling environmental particle effects and simplifying enemy spawn effects

Balance changes:

  • Added 3 mercy frames between a projectile hitting the player and the damage happening, making projectile parrying slightly more lenient
  • Changed projectile parry from a raytrace into a hitbox, making projectiles a bit easier to punch at an angle
  • Added diminishing returns on healing a lot in a short period of time to disincentivize tanking hits, though this shouldnt be enough to affect anyone who isn't
  • Cerberus can no longer be cheesed by standing on top of its head in a corner or by standing on the pedestal they start from

Other Changes:

  • Made texture warping a slider rather than a toggle
  • Made toggles in the options slightly lighter so they're more easily visible

Fixes:

  • Fixed some OOB bugs
  • Marksman revolver now shows the correct charge if fully charged while unequipped
  • Fixed Shift binding correctly in the controls options
  • Disabling camera tilt no longer breaks vertical mouselook
  • The player should no longer be able to walljump off thin air after certain events
  • Fixed the demo not ending properly if the player makes it into the other room too fast
  • Shotgun core eject errors fixed
  • 0-4 final hallway's way back now opens once the enemies are defeated
  • Fixed massive slowdown caused by errors from the "Simplified Fire" option
  • Fixed the shop tutorial message showing up too late
  • Fixed Something Wicked not playing the screech in some rare situations
  • Stopped a bug where touching the level end pit without falling in freezes the player
  • Fixed bug where the player can keep playing after dying by pausing and unpausing during the death screen
  • Fixed Swordsmachine's horizontal throw leaving the sword in the arena if the player restarts while the sword is returning to his hand

Files

  • v1.03b (Windows) 129 MB
    Sep 05, 2019
  • v1.03b (Linux) 131 MB
    Sep 05, 2019
Download ULTRAKILL Prelude
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