Posted September 05, 2019 by GamingPugsStudios
Mechanics:
-You can now change the "state" of the units and tell them how they should interact with enemies
-New ressource: iron (will be used to produce weapons later)
-There is now a 30% chance that the quarryworker gets iron
-Changed the advisors text from "Harvester" to "Woodcutter" because people were confused about it
-The messages for bringing goods to the stockpile and building are now seperated
-Reduced the buildingboxes smoke because people said it looks like fire
Balancing:
-You now get 8 beer per workcycle (before it was 7)
-The woolfarmer does now walk 20% slower
Bugfixes:
-When harvesting a tree at the moment a harvester does it too the player got stuck in his animation