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SIGNAL ACQUIRED: BATTLESPACE IS LIVE

Mister Atompunk Presents: BATTLESPACE
A browser protocol made in HTML5

Devlog #3 — FIRE PATTERN CONFIRMED: BATTLESPACE IS LIVE

Status: Protocol engaged
Condition: Strike pattern initialized

Today, the Battlespace protocol exits simulation and enters live deployment.

At face value:
A 3D five-layer strike interface.
In practice:
A recursive spatial reasoning module built on coordinate logic and memory retention.

Each shot is a test.
Each miss is data.
Each sunk target clears the noise.

What You’ll See

  • Five vertical layers of strikeable grid space

  • Classic battleship mechanics, restructured for depth

  • Visual confirmations for hits, misses, and destruction

  • CRT-inspired tactical UI

  • Minimalist design for maximal clarity

What You’ll Notice

  • Depth changes the game

  • Pattern is stronger than randomness

  • Mistakes are hard to unsee

  • The grid never forgets


Fire.

Track.

Repeat.

— Transmitting from Mister Atompunk // MAP Presents
“To strike is to reveal. To reveal is to choose.”

Files

  • BATTLESPACEv1.zip 7.6 MB
    52 days ago
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