Posted July 11, 2025 by FirstJuniper
Simple game I made as proof of concept on random item generation and level scaling enemies. The main variable for finding new enemies and equipment is player level. Currently all items are generated with at least one modifier, and enemies have a chance to generate with a modifier.
ITEMS
As of this version the items are in groups that become available every 5 levels, there is an item for every equipment slot per tier.
ENEMIES
There are only 7 enemies that can spawn currently. each enemy becomes available with each level up, so by level 8 all enemies can be seen.
There are currently 50 possible modifiers. Modifiers are broken down into 6 tiers for items following the tiers of possible equipment. Enemies have a 15% chance to spawn with a modifier based on player level +-5.
PLAYER
There are 6 player stats to upgrade per level up. Each level allows 4 points to be distributed among them as the player sees fit.
HP increases the player's total health pool.
AP determines the amount of actions the player can take before the enemies take a turn.
MP determines the player's total magic pool for non attack actions.
ATK determines base damage.
DEF determines damage mitigation.
FIN determines how much DEF can be ignored.
Currently there are 3 actions the player can choose from in battles. Attack, Heal, and Defend. All actions use 1 AP.
PLANNED ADDITIONS