Posted July 11, 2025 by KaKaoo
#Devlog #2
Picking up from the last devlog… I’ve officially begun the not-so-fun journey of rebuilding everything from scratch.
And honestly? It’s been rough.
The hardest part isn’t the coding or the art — it’s something deeper:
What if I can’t do better than what I already made?
Sometimes I truly wonder if I’m doomed to be mediocre… or even just bad.
There’s this painful gap between my taste and my skills. I often feel embarrassed by what I publish, things I’m not really proud of.
Now, back to the actual game: I still don’t have a clear plan for how it should be.
I keep asking myself:
Lately, I’ve been full of questions… with very few answers.
So far, I’ve made some minor visual tweaks (even updated Teto slightly) and began playing around with the map again — nothing final.
I might share a screenshot or short clip, if it helps illustrate where I’m at.
I do have a ton of ideas — but none of them feel solid yet.
There’s no point in listing them all right now, especially when I don’t even know if they’ll survive.
To be honest, I’ve never really thought deeply about how to design a game, and now I’m feeling the consequences.
So I’m trying things out:
That question might be the only thing keeping me on track.
Apologies for my English, I’m still learning. Thanks for reading!
(I emphasize that NONE OF WHAT'S SHOWN is final — everything is subject to change and currently just a "placeholder").