Devlogs
0.4.0 Alpha - Coin Update + Movement Update
Posted July 11, 2025 by Mian
#Movment #Ghost #Coin #Speedrun
BIGGEST UPDATE SO FAR!
I reworked the coin system, added the Ghost System, added a Speedrun timer and much more!
Features:
- Added a Speedrun Timer
- On the top left of your screen is now a timer, that counts up
- Added a Ghost System
- When you complete a level for the first time, a ghost will be saved in your files (in the browser it will only be saved in the cache or not at all)
- As soon as you restart the Level a transparent Ludwig will show up and mimic the same actions that you made when beating the level
- If the time is faster than the time of the ghost, the old ghost will be overwritten with your current play
- Reworked the Coin System
- When you collect coins, a wooden wheel on the top left will be filled.
- If the wooden wheel is full (like for example the big coins or the small coins are) you will unlock a ability.
- The Coins will be saved when you restart the level for example or complete it, so that you can start with all abilities when you want to speedrun the level
- Removed the Dash Areas / Wall Ride Areas, because they are now useless
- Reworked the Movement System
- Asceleration is now faster
- Slowing down / Sliding is now faster
Fixed Bugs:
- Fixed a bug, that when you reach the goal and get transported into the sky, and hold [LEFT], you can see the border of the sky-box
- Fixed a bug, that happened, that when you slide on the wall, that the wrong SFX plays
- Fixed a bug, that occurred when you grapple a Flying Cat and as soon as it falls, you quickly grapple something else- Because if you did the Flying Cat would fall through the ground