Posted July 18, 2025 by Nmodern
#pro wrestling #text adventure #development log #Notepad++ #Java
Here's a lesson we've learned while designing the game...
For the most part it is trial and error, but luckily we've figured out some method to make the gameplay more meaningful while developing our understanding of the code. This is how we're scaling the code that we have showcased in the demo.
It was starting to get really difficult to manage and we decided to opt for Notepad++ since we don' really use IDEs which is short for (Integrated Development Environment).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Users can tell the difference of the experience, therefore it will be one of many "match types". Unlike real pro-wrestling it won't be like tables, ladders, or chairs, in fact, it will be dependent on the enemies you face in the ring. Since it is a more traditional or back to basics approach to wrestling. Which brings us to hopefully the next update...(王道) / King's Road.
Which if you don't know is a style of wrestling that relies heavily on in-ring storytelling. We'll still toy around with the ideas before fully committing to it. We set out to emphasize experimentation regardless of winning or losing. That's the fun in wrestling in our humble opinion. Win or lose it's an absolute joy.