Posted July 10, 2025 by Xandor
Hi all! Today I decided to finally get around to starting to set up the ability to upgrade your cards! From a technical level, this turned out to be a lot more straightforward than I expected, so I'm pretty pleased with my past self for some good architectural choices. Woo programming.
In terms of game design, you'll eventually be able to upgrade your cards via the Daily Inventory view for the low low cost of 6 Influence. This'll add some tension between buying new customers, banning unwanted customers, downsizing unwanted cards from your inventory, and upgrading cards in your inventory, making Influence a really valuable resource with some interesting choices to make about how you wanna utilize it. Additionally, having card upgrades adds some fun possibilites for new event rewards, and design space in general.
The downside to all of this is that I'll need to come up with interesting upgrades for all of the tactics, but I did manage to get all of the common tactics done today, so hopefully it'll be done on the scale of maybe a week instead of a month. So, silver linings! Here's a quick preview of one of the upgrades:
Is gaining a temporary copy of the item you buy worth it? Up to playtesting I suppose, but it is definitely an upgrade!
So, since this is all unreleased so far, there's a good deal of invisible work in today's build, but here's the changelog anyway:
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