Posted July 10, 2025 by Rottencone83 Builds
#devlog #unity #gamedev #ai #squad-ai #game-engine #rpg #tutorial #c-sharp #source-code
Hello, developers.
Today, I'm launching Helmsman AI, a project born from a frustration I think many of us share: the difficulty of creating AI that feels truly intelligent and cooperative. Most tutorials teach us how to make a single enemy chase a player. But what about a squad of soldiers that use formations? Or a friendly companion that knows how to revive you?
Building these complex, system-driven behaviors from scratch is a massive undertaking. Helmsman AI was created to be the definitive solution—a complete, professional-grade engine that allows you to stop scripting individual drones and start commanding intelligent squads.
This is not just a collection of scripts; it's a complete framework built on professional design patterns to be both powerful and easy for designers to use.
ScriptableObjects
. You don't need to code to create new AI archetypes. You simply create AIAgentProfile
, AIBehaviorProfile
, and AILoadout
assets in the editor to define every aspect of an AI's stats, equipment, and tactical decision-making.
switch
statements. The AI's brain is a clean, formal State Machine pattern. Each state (Idle
, Engaging
, Reviving
) is its own class, making the logic easy to understand, debug, and extend with your own custom behaviors.
AITeamManager
. This means the AI engine can be integrated into your existing projects cleanly, without creating a tangled mess of hard-coded dependencies.
AISquad
component. Issue group-level commands for movement and focus-firing.
FormationDefinition
assets to your squads to have them intelligently maintain formations like a wedge, line, or defensive circle.
canReviveAllies
behavior, and they will intelligently identify, move to, and revive fallen teammates, adding a deep tactical layer to any encounter.
AILoadout
assets. Easily create a "Heavy" with a machine gun and a "Sniper" with a long-range rifle, all referencing your existing WeaponData
items.
This asset has been tested and polished to work out-of-the-box. We focused on ensuring a smooth "zero to working squad in 10 minutes" experience.
Your download includes two formats (.unitypackage
and .zip
) containing:
ScriptableObject
assets (AIAgentProfile
, FormationDefinition
, etc.) to get you started immediately.
README.pdf
with setup and integration instructions.
This is a flexible foundation for any game that needs advanced AI. Use it for:
Because the system is modular, you can easily add your own custom states (FleeState
, PatrolState
) or integrate it with other tools like dialogue systems.
This is the tactical AI foundation I wish I had years ago. It's designed to teach and empower developers to think in terms of systems, not just individual scripts. This is your base camp; build up from here.
→ Download Helmsman AI on Itch.io
→ Support my work on Ko-fi
Tag me if you build something with it—I'd love to see it in action!